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<channel>
	<title>ruanth chrisley</title>
	<link>https://ruanth.com</link>
	<description>ruanth chrisley</description>
	<pubDate>Sun, 09 Jul 2023 02:16:16 +0000</pubDate>
	<generator>https://ruanth.com</generator>
	<language>en</language>
	
		
	<item>
		<title>reels</title>
				
		<link>http://ruanth.com/reels</link>

		<comments></comments>

		<pubDate>Sun, 09 Jul 2023 02:16:16 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
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		<guid isPermaLink="false">445373</guid>

		<description>reels
←



</description>
		
		<excerpt>reels ←</excerpt>

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	</item>
		
		
	<item>
		<title>scrap</title>
				
		<link>http://ruanth.com/scrap</link>

		<comments></comments>

		<pubDate>Mon, 05 Jun 2023 10:59:38 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">443930</guid>

		<description>scrap←
by GD18Sound Design by Ruanth Chrisley Thyssen




Set in a space station, in "Scrap" you play as a character tasked with dismantling the station's AI (Julia) so that the cleanup crew can come in and strip it out. Explore the different areas of the space station that have each been designed by the Games Developers.

&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/90a6d2dca32e60aeb1d992736987321b89f6a8aab5db5b691b9a8ff1b6aceb05/scrap-6.png" data-mid="1292781" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/4150449cba0baec52b441e6fe20478c160e7b2bd81b23d49a70b8efd7861a6e0/scrap-12.png" data-mid="1292788" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/5476423f12369823880e88aa0b4c7ac4b73ab09bfa197c870ad3543776d555c9/scrap-4.png" data-mid="1292786" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/93904773d3a4ce23ccc42d44e8ca7ec7849727a04fe2de1d124a12f3e57361b0/scrap-10.png" data-mid="1292787" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/52f7411af552c4253962d18f253a2bfd5fc315af852bf2524431fe28cca37e08/scrap-1.png" data-mid="1292783" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/2c69217849681d2dfcbe3c082b0bcbca313654064412982682ff9a5f7f2ae6f6/scrap-7.png" data-mid="1292779" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/adba640f79020c15855da1b0a7723360b0055123d8804484d52c1e5cfb3834df/scrap-3.png" data-mid="1292785" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/18302bb0d9d80134a9e41dea24215179e80a2990626bf3581d7d0012b2b40b65/scrap-8.png" data-mid="1292780" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/acd19ef5cab1e6b038b92260ad7c93eb16233a42a5a8cf38d3e49f674865f148/scrap-2.png" data-mid="1292782" border="0" /&#62;
Each room has its very own uniqueness and/or puzzle. They collect a capsule found somewhere in each room which is then taken to the central hub and inserted. This allows the player to progress to the next room.


</description>
		
		<excerpt>scrap← by GD18Sound Design by Ruanth Chrisley Thyssen     Set in a space station, in "Scrap" you play as a character tasked with dismantling the station's AI...</excerpt>

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	<item>
		<title>tether</title>
				
		<link>http://ruanth.com/tether</link>

		<comments></comments>

		<pubDate>Mon, 05 Jun 2023 10:49:01 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">443928</guid>

		<description>tether←

by Jack KheirRe-Recording Mixing by Ruanth Chrisley Thyssen




Tether, centers on the main character Connor, who is carrying out a seemingly normal work day at his office. Until he heads home upon which he is thrown into a loop that he cannot escape. Players must interact with the environment to learn more of Connor's past and navigate their way out.
&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/03b498b016f39278e61b48ee5efd59bccdcfd4d9f793acfb5ee782dd8caa94a7/Tether-2.png" data-mid="1292775" border="0" /&#62;
&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/44a2916ae8912f822206593fbdb5e52e7d00a6bcbceb13157dd9c0c89679b32f/Tether-10.png" data-mid="1292774" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/203f4eef86ba7d82ba13856c8c339fd19d514d31a295902786fa38e4b162e72c/Tether-11.png" data-mid="1292778" border="0" /&#62;
The plan for this project was to tell a unique story in one setting that gets repeated over &#38;amp; over in a loop to emphasise the nightmare the character is experiencing and hopefully allow the player to feel that too. It was also very important for me to evoke some emotion in the player by the end otherwise it would just frustrate players having played through all the loops. This project was developed in just over a month.
</description>
		
		<excerpt>tether←  by Jack KheirRe-Recording Mixing by Ruanth Chrisley Thyssen     Tether, centers on the main character Connor, who is carrying out a seemingly normal work...</excerpt>

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	<item>
		<title>dissimulate</title>
				
		<link>http://ruanth.com/dissimulate</link>

		<comments></comments>

		<pubDate>Mon, 05 Jun 2023 10:46:49 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">443927</guid>

		<description>dissimulate←by Jack Kheir and Matt KelseyRe-Recording Mixing by Ruanth Chrisley Thyssen




A story-driven game that follows the arc between co-founders and best friends of a mysterious facility called the B.E.R (Bureau of Experimental Research). Time is fractured and is rippling through the facility causing destruction and chaos. It is up to you the player Gray to save the day.
&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/1d3c3f14875d177fdc9dd49961a4fb35bd3ac4b3970a64987cf0153701789e46/ds1.png" data-mid="1292753" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/d8ea4667470bb5a975264527c2935d3a03cf8edeb356ccfb05db084d05a5411f/ds6.png" data-mid="1292757" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/7cf704b69fcb033493deba100864ec7075f5d16f7c471c0f1d0ae5086ab2c12b/ds7.png" data-mid="1292755" border="0" /&#62;
 With Dissumulate, we wanted it to feel grand and epic for the players so we really tried to push that throughout. The players should feel enticed and intrigued to explore the BOER (Bureau of Experimental Research) and the story and especially the visuals helps enforce that. This project was two months in development.&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/c1453d80e37bc5e6613406cf9196d5ec52b1084151ae7d71d15c8c36da794bd0/ds12.png" data-mid="1292759" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/b7d38b05a971492ece23e812a533551e6ab88cd3cb77f94402e9374757e4ce0f/ds8.png" data-mid="1292764" border="0" /&#62;
&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/bc5b5b9ff2363a61a8e5009a53421298057e0353765e140bf281039dfced88fe/ds4.png" data-mid="1292756" border="0" /&#62;
</description>
		
		<excerpt>dissimulate←by Jack Kheir and Matt KelseyRe-Recording Mixing by Ruanth Chrisley Thyssen     A story-driven game that follows the arc between co-founders and best...</excerpt>

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	</item>
		
		
	<item>
		<title>call to adventure</title>
				
		<link>http://ruanth.com/call-to-adventure</link>

		<comments></comments>

		<pubDate>Mon, 05 Jun 2023 09:51:18 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">443923</guid>

		<description>call to adventure←
by Katy Morgan 
(Senior Designer at Supermassive Games) 
&#38;amp;&#38;nbsp;
Joe Cunningham 
(Senior Game Designer at nDreams)Sound Design &#38;amp; Implementation by&#38;nbsp;
Ruanth Chrisley Thyssen






Call To Adventure is a playful and subversive take on the classic adventure genre – you, a humble shopkeeper, who has never set foot outside their home, and your faithful dog place yourselves in the retelling of a great quest. Solve puzzles, bond with your companion, enjoy the thrill of your first adventure. Yet, as with any epic undertaking, there is risk and there is peril…

&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/0bcdb83e172f9bec4e729a14d9260986bc42a11d400c5b3b8fbd7c8e58129f49/calltoadventure1.jpg" data-mid="1292728" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/69a347766a40f8e8876b55c6c98e296f267079831dd81330881d9274f9d7d2a7/calltoadventure2.jpg" data-mid="1292733" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/f2b5951fc6d82cd880f61a9363d5fe5e2d52aa352e279b80bb81494a2594237d/calltoadventure9.jpg" data-mid="1292731" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/6b5b6818930c4ef578cd9b9a5d06f1044661a29cfc6dab8239ffbfa87ae40207/calltoadventure11.jpg" data-mid="1292732" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/fdc54d26b2392587c716086d9adbf41e7ad8c07d5fd0388c83f077d7ff490f28/calltoadventure3.jpg" data-mid="1292729" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/755fb832994ed51edd602d24607fe2c7d08d894f6a97cb9b4b3a79258825b9bd/calltoadventure12.jpg" data-mid="1292736" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/5e035ca417ea20f4319fc69822e669eb949f51611d6a6f1dcab49b5b30766fda/calltoadventure10.jpg" data-mid="1292737" border="0" /&#62;Call To Adventure takes inspiration from retro Role-Playing Games and Point-And-Click Adventures, while giving them a modern artistic twist.Altogether this project took two months.

</description>
		
		<excerpt>call to adventure← by Katy Morgan  (Senior Designer at Supermassive Games)  &#38;amp;&#38;nbsp; Joe Cunningham  (Senior Game Designer at nDreams)Sound Design &#38;amp;...</excerpt>

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	</item>
		
		
	<item>
		<title>thumbdrive</title>
				
		<link>http://ruanth.com/thumbdrive</link>

		<comments></comments>

		<pubDate>Mon, 05 Jun 2023 08:52:43 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">443918</guid>

		<description>thumbdrive←
 by Kevin Kennedy (Game Designer at Flavourworks)Sound Design &#38;amp; Implementation 
by Ruanth Chrisley Thyssen






ThumbDrive is a Cyberpunk, top-down action stealth game with time manipulation.
You use super speed to infiltrate areas and defeat enemies.
You play as Jean Idelle, a bounty hunter who has been accused of a crime she didn’t commit. 
She must clear her name whilst being hounded by the police.
&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/b2437fcad07ffc755f2e6a294481c1542a77c6fbca4790ac20f000bdf5ba8bd8/ThumbDrive-8.png" data-mid="1292746" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/31c660d42383e2e379906df56abe9236ca6307eae3a9b2b0dda9cefd7fc2a6f5/ThumbDrive-3.png" data-mid="1292750" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/31c660d42383e2e379906df56abe9236ca6307eae3a9b2b0dda9cefd7fc2a6f5/ThumbDrive-7.png" data-mid="1292749" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/3ff2a60a6c2265fb1bdda41434f516473fa78727b8f923a91978b5153dd90565/ThumbDrive-2.png" data-mid="1292748" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/f55f11981a2a3ff4f6efbb2214f0396fe6447274c92afaaf123fcc23287ce7f8/ThumbDrive-6.png" data-mid="1292751" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/abe323a0ba7eadc7e3af785520e875e4e0482d553606c8ad8f917439e8d3e995/ThumbDrive-4.png" data-mid="1292747" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/bae011813d5ea407f9776362916e789884ae582274de2a5cc4b6ed1d400ed809/ThumbDrive-5.png" data-mid="1292745" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/8c47b3d1c2855d795f7501f3d8d03b3147a336a63499f2be1ed08620049e1c1e/ThumbDrive-9.png" data-mid="1292744" border="0" /&#62;&#60;img width="3360" height="2100" width_o="3360" height_o="2100" src_o="https://cortex.persona.co/t/original/i/23689cc590a5e78ee9d2d8d47c05dd14ac486fbf9319122a2a721eee3b42ec02/ThumbDrive-1.png" data-mid="1292752" border="0" /&#62;The Thumbdrive project was developed in line with “home together” and took a total of just over 7 months time before its debut at EGX London 2020.
</description>
		
		<excerpt>thumbdrive←  by Kevin Kennedy (Game Designer at Flavourworks)Sound Design &#38;amp; Implementation  by Ruanth Chrisley Thyssen       ThumbDrive is a Cyberpunk,...</excerpt>

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	</item>
		
		
	<item>
		<title>home together</title>
				
		<link>http://ruanth.com/home-together</link>

		<comments></comments>

		<pubDate>Mon, 05 Jun 2023 08:52:33 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">443917</guid>

		<description>home together←
-Game by Katy Morgan 
(Senior Designer at Supermassive Games)Sound Design byby Ruanth Chrisley Thyssen


"Home Together" has been featured at the Rezzed section of EGX 2019 in London with great reception. The game is a 2.5D platformer about a cat and a dog, who after getting lost, have to try and find their way back home by working together. 

&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/9fdc52a07e8fa4d7c834ff7eed05e9b129c71380fdc5604ccda1460d7047c790/HT1.jpg" data-mid="1292712" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/b23fbceb7c53805ba080b0be3f56720ccc2cce7f2c8ff61620a36c9f79bab9a2/HT4.jpg" data-mid="1292710" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/887cc78c3c3a507d28a6d6087f5cd317e13e7fac778acff3cecb052c445616de/HT6.jpg" data-mid="1292711" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/1a0be5db5c48255ea96fea086ae4cdfb9e7b0d7981ae647a8cbe89c4a0e128d4/HT8.jpg" data-mid="1292709" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/a15835fdcc7a0cc05a73cc591e25f06aa8c58f61385daadad9cb9ecede40aedd/HT10.jpg" data-mid="1292706" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/672f5d6cdb20bd213141da26ee67bfb49f66c246cbd63f0e0da91d521bd102fb/HT7.jpg" data-mid="1292713" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/b92dd3e7a757dd46a3a6b8dfb23f5f988bb8ca44b81cf5ce6bd0f14cb1c1f482/HT3.jpg" data-mid="1292707" border="0" /&#62;If it wasn't already challenging enough they also have to do this in the face of a natural disaster. You can play as either the cat or the dog. The choices you choose craft the outcome of the experience. This project took a total of just over 7 months of development time before being shown at EGX.

</description>
		
		<excerpt>home together← -Game by Katy Morgan  (Senior Designer at Supermassive Games)Sound Design byby Ruanth Chrisley Thyssen   "Home Together" has been featured at the...</excerpt>

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	</item>
		
		
	<item>
		<title>web3</title>
				
		<link>http://ruanth.com/web3</link>

		<comments></comments>

		<pubDate>Sat, 11 Mar 2023 02:34:40 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">439634</guid>

		<description>web 3←


CONSULTING· Consultant for Harian Kompas 2023
· Consultant for Bintang Beer 2022· Consultant for Harian Kompas 2022· Consultant for Lifebouy 2022· Consultant for Unilever
2022


EVENTS· Organizer of&#38;nbsp; NFT Bali Art Week – NFT Bali 2023· Art Moments Bali &#38;nbsp;· TBC 2023
· Partnered with AMJ · 2nd Annual &#38;nbsp; &#38;nbsp; NFT Art Competition in S.E.A.&#38;nbsp; · Sponsorship Director for IDNFT Academy – 2022· Operations Director for “INDOTEZIA” 2022· Partnered with AMJ · 1st NFT Exhibition&#38;nbsp; &#38;nbsp; in several prestigious galleries across SEA&#38;nbsp; 2021· Partnered with AMJ · 1st NFT Art Competition SEA&#38;nbsp; 2021· Initiator of “HENDONESIA”&#38;nbsp; 2021

PUBLIC SPEAKING· Mainstage Moderator at Coinfest Asia 2022· Whale Room Session Speaker at Coinfest Asia 2022· Mainstage Speaker at CAWA 2022 2022· Session Speaker at BLOK:VERSE &#38;nbsp;2022· Speaker at Coingecko 2021· Speaker at Coinfest 2021· Speaker at Pintu “NFT 101” 2021

PROJECTS· Builder of Robomot – Top Trending in Opensea 2023· Builder of Narasi Fakta Terkurasi · OS 2022·&#38;nbsp; Builder of Narasi Foto Terkurasi · FND 2022· Builder of Narasi Foto Terkurasi · OBJKT 2022· Builder of Deera &#38;nbsp;· Sold out in 3 seconds &#38;nbsp;20212015 BTC collector 3x&#38;nbsp; Crypto Winter Survivor Co-Founder of Metarupa

</description>
		
		<excerpt>web 3←   CONSULTING· Consultant for Harian Kompas 2023 · Consultant for Bintang Beer 2022· Consultant for Harian Kompas 2022· Consultant for Lifebouy 2022·...</excerpt>

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	</item>
		
		
	<item>
		<title>53</title>
				
		<link>http://ruanth.com/53</link>

		<comments></comments>

		<pubDate>Wed, 31 Mar 2021 02:25:30 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">402136</guid>

		<description>‘53 Never Forgotten’ by Ruanth &#38;amp; Cindy Thyssen&#60;img width="3000" height="1687" width_o="3000" height_o="1687" src_o="https://cortex.persona.co/t/original/i/a4d4994cc23a3c98eba5ddf8d68d984eb4d3e0b5f7580b36a26983455c5242e5/53_ArtMoments.PNG" data-mid="1090435" border="0" /&#62;

		
			THE STORY
			
		
		
			
			
			
			

		KRI Nanggala (402), also known as Nanggala II, was one of two Cakra-class Type 209/1300 diesel-electric attack submarines of the Indonesian Navy. In a tragic incident on April 2021, the vessel sank in the Bali Sea, and all 53 personnel aboard passed away. THE ART ✦
‘53’ is an homage to the 53 crew members who lost their lives onboard KRI Nanggala 402. This piece is a 53-second animation, consisting of 53-layers of sound. The perfect loop symbolizes the never-ending cycle of life. Their spirits will never be forgotten.&#38;nbsp;By collecting this NFT, you will be contributing to the 53 families of the 53 victimsTHE ARTISTS ✦
Ruanth Chrisley Thyssen is a 1x Oscar Nominated, and 2x BAFTA Nominated Sound Designer. He’s a Dutch-Moluccan mix, growing up primarily in Dubai &#38;amp; Singapore. He speaks 5 languages, and has lived in 7 countries. Ruanth is a graduate of the Royal College of Art, National Film &#38;amp; Television School, in the UK. 
Cindy Thyssen, formerly Cindy Thefannie, is a Beauty, and Lifestyle Influencer. She graduated with distinction from BINUS University. In 2018, Cindy pursued further studies in Oxford, UK. She has been doing private digital art commissions since 2010.
THE TECH SPECS53 seconds &#124; 4K Resolution @ 25FPS48Khz, 24Bit Stereo SoundtrackMade with Procreate® &#38;amp; Pro Tools Ultimate
Minted 2 million times greener on Tezos

Collect ‘53’ NFT on HCN


 
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		<excerpt>‘53 Never Forgotten’ by Ruanth &#38;amp; Cindy Thyssen  		 			THE STORY 			 		 		 			 			 			 			  		KRI Nanggala (402), also known as Nanggala II, was one of two...</excerpt>

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		<title>films</title>
				
		<link>http://ruanth.com/films</link>

		<comments></comments>

		<pubDate>Thu, 11 Jun 2020 20:41:59 +0000</pubDate>

		<dc:creator>ruanth chrisley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">370840</guid>

		<description>films←
2025 
· Glassfloor OS · sound designer
· This is it · sound designer

2024 

· Lisa Might Get Fired · sound designer

· Elsa · sound designer· Celestial · sound designer
· These Walls · sound designer
2023 

· Thinking Of You · sound designer
· The Natural · sound designer
· Ooni · sound editor


2022
 
· Annie Pannie · sound designer
· Roh · sound designer
· ZIC · sound editor
· Hold my Hand · sound editor


2021

&#38;nbsp;
· Misophonia · sound editor
· Her Birthmark · sound editor
· Unwrapped · sound editor
· It’s nothing · sound editor
· The Caretakers · sound editor
· The Palace · sound editor&#38;nbsp;
· Bubble · sound designer
· Machi · sound designer
· The Sam Story · sound designer
· Eating in the Dark ·sound designer
·&#38;nbsp;I’m not in love · sound editor
· Lost Cause · sound designer
· The Muscovite · sound designer


2020
&#38;nbsp;
&#38;nbsp;
· Baphomet · re-recording mixer
· Grit · dialogue editor
· To Nowhere · supervising sound editor
· Make Sense · sound designer
· A Home Truth · sound designer
· Fight for Quiet · sound designer
· One Glorious Sunset · re-recording mixer
· Mandem · re-recording mixer
· Skullz · re-recording mixer
· The Future · re-recording mixer
· The Passing / II · re-recording mixer
· Who Goes There? / · foley editor 
· Cowboy · re-recording mixer
· Wandaland · sound designer
 · Stratum Deep · sound designer


2019 


· The Wanderer / I · re-recording mixer
· Ya'Aburnee · sound designer
· In Her Boots · re-recording mixer
· Dead Fred · re-recording mixer
· Jake &#38;amp; The Lads · sound designer
· Revolver · re-recording mixer
 · Discovery by Dennis · sound designer
· Discovery by Inari · sound designer
· Where am I · sound designer
· Night Cab · sound designer
· Crazy · sound designer
 · If You Can Believe It · foley editor
· Arquivo · sound designer
 · Now or Never · ADR mixer
· Dear Pigeon · sound designer
· Take Us Home: Leeds United · dialogue editor
· Meltdown ·sound designer



2018

&#38;nbsp;
· Birthday Boy&#38;nbsp;· trailer sound designer
· Adidas by Stella McCartney · sound designer
· London Park City · sound designer
· London Eats Guide · sound designer
· Next Time for KODAK · sound designer
·
 Chime 2018 · sound designer
· Salt · trailer sound designer



</description>
		
		<excerpt>films← 2025  · Glassfloor OS · sound designer · This is it · sound designer  2024   · Lisa Might Get Fired · sound designer  · Elsa · sound designer·...</excerpt>

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